My biggest fear was also relieved: the Paddle Controller is made to fit in the DS’s GBA slot (as the DS Rumble Pack does) of both models of DS. It feels JUST like the arcade version of Arakanoid’s spinner, only the knob’s a tad smaller and made of plastic. The DS Paddle Controller turns all the way around and the knob coasts on ball bearings, still spinning after a good amount of force. They had a limited range of motion and just didn’t have that arcade feel. The paddle controllers on the Atari 2600 were good but not perfect. The knob on it is probably the most perfect recreation of an arcade spinner I’ve ever had the pleasure of using. The challenge then comes from enemies, hostile blocks, and the sometimes undesirable temporary power-ups.What makes the Paddle Controller so special is its build quality. Really speeds things up when your targets are few and spread out. When there are 10 or less blocks left to break, a super shot starts to charge which can clear everything in a vertical line. You can get new ships to swap in by clearing planet levels.Īnyway, the arkanoid/breakout aspects: since you can equip permanent power ups, you can still be consistently breaking bricks with missiles, lasers, etc. Your extra lives are actually different ships with varying properties and equipment slots. If there's an item marker on a square, when you clear that level the item is added to your inventory, and is basically a permanent power-up that you can equip to one of your ships' (they call them “envelopes”) slots. There are meant to be over 25 million levels (at least a 5000 x 5000 grid, then). There's this grid that's supposed to be a map of the universe, where each square marks a level. Probaby fine: Alphabounce is kind of fantastic. The last time they tried to appeal to this base, we ended up with Final Fantasy IX, which announced loud and clear (regardless of your opinion of that game) that Squaresoft no longer understood that fanbase. The game is so clearly pandering to a fanbase, but 1) I am part of that fanbase, and 2) Squaresoft actually got it right this time. The music attempts to simulate old NES sounds. Specifically: The battles are extremely fast (notably, the game doesn't waste our time with a silly individualized victory dance after every single battle) characters have limited item capacity there is an item to warp you back to town the game jumps right into the first quest and wastes no more time with exposition than did DQIII. The second thing to notice: Final Fantasy has, at long last, learned some (more) things from Dragon Quest. ![]() The first dungeon, a witch's castle, is, instead of a bunch of boring cement blocks (like the older games would have had), kind of gothic and filled with rose vines and candles. It has a totally charming cell-shaded look, and the art design takes advantage of it thoroughly. As it is… yeah I'd rather just listen to the soundtrack. I think if it was just rebalanced to be an 8-10 hour long game instead, it would be a really great game. Either way, the difficulty ends up making the game less rather than more fun. The alternative is to play boringly and conservatively. In EO, if you try to rush to a harder area to make progress faster but you die instead, you lose literally hours (I gave up on EO after just such an attempt). In Dark Souls, you die a lot, but you just wasted 5-10 minutes of play at most, so it's not frustrating. The length creates another problem in that individual sessions are very long between savepoints. ![]() But the battle system isn't interesting enough to sustain that length after your initial skill choices are nailed down, you just select the same things out of a menu over and over. But my main problem with it is that its numbers curves (experience growth/health/damage output/money) are balanced in such a way that the game has to take dozens of hours and there's no way to significantly accelerate that. I guess you could say that my critique of the pacing is not the fastness itself, but the context of that fastness in the atmosphere and structure of the surrounding world.īroco: You know, I like a lot of things about EO. Soma is also less smooth in his movement compared to Portrait's duo, which I think makes for more friction in navigation and fights. To me, Portrait has the most unimaginative and ugliest castle of KCET's Metrovanias. ![]() I don't mind Aria's pacing because the level design is almost without fail better, in terms of large-scale layout and micro-detail, than Portrait's, as are the sectors' themes and expressions. More than any other Castlevania I've played it feels like the gaming equivalent of a Reader's Digest magazine: an aesthetically barren shuttle through easy-going vacuity. It just hits me the wrong way deep inside. The whole game seems to have been built for the most manageable consumption possible. ![]() There's no savoring, and little to no reason to savor.
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![]() RE: Nostromo incident, Weyland-Yutani file #DS9398476 ![]() RE: Nostromo Incident (Saul, Nov 13, 2137) Good luck to you - if you can't beat them, right? Let's catch up when you get back.Ġ02. Dropped by the docks and heard you just shipped out. Contracts are getting harder to come by for the smaller companies and I'm thinking of getting out myself while I still have something to sell. Same old story - the megacorps undercut him, picked up all his clients. I can vouch for him, he's got good papers. Verlaine, you on the lookout for a navigational officer? I have a friend that's just lost his ship and he's looking for work. Logs found in DLC levels are simply listed in the order they are likely to be found.Ġ01. ![]() Instances where logs are found in a location other than aboard Sevastopol have been noted. Logs found in the main game are arranged here in numerically ascending order as per the game's archive log menu - which is neither chronological nor necessarily the order in which the player will collect them. As well as the many entries concerning events aboard Sevastopol, several logs also offer information on the crews of the Torrens, Anesidora and Nostromo - in particular, Amanda Ripley can recover a series of audio recording's made by the crew of her mother Ellen's ship, the Nostromo, during its final fateful voyage. The game's archive logs offer insight into numerous characters living aboard Sevastopol Station, shedding light on their experiences, affairs and eventual fates, both before and during the Xenomorph incident that ultimately destroyed the station. There are a further 16 archive logs in the game's various DLC levels, some of which appear in more than one level. There are a total of 151 archive logs in the main game, plus 10 Nostromo audio logs. 45, improved pattern, silver mounted, pearl handle.A Sevastolink terminal, on which the majority of the game's logs are found.Ī Seegson tape recorder, containing an audio log.īelow is a list of all archive logs that can be collected in the 2014 video game Alien: Isolation. The Single Action Army and variants can be seen in the following films, television series, video games, and anime used by the following actors: Film TitleĪll "Artillery" model, escept for Leroy Barton's "Civilian" model 38 Colt and othersĬapacity: 6 round cylinder (typically loaded with 5 rounds) Noting these differences is helpful to those visiting IMFDB, and is thus encouraged.Ĭaliber. The Single Action Army is seen fitted with many different types of grips, the most common being wood, Vulcanite (early hardened black rubber, often cosmetically duplicated via black plastic), Ivory, Pearl, and Stag Horn. The crosspin frame wasn't widely available until the late 1890's. The second, is the older black powder type frame, which uses a conventional threaded screw which is on the underside of the frame in front of the cylinder, the cross pin core design purpose was just to facilitate easier disassembly of the gun. In order for the cylinder to be released the crosspin is depressed and then this frees the the cylinder rod which can then be pulled from the front of the frame thus the cylinder can be removed completely from the frame for cleaning etc. This is evident by what looks like a screw protruding from the left side of the frame just in front of the cylinder. ![]() The first is the standard (and ubiquitous) cross pin frame. In addition there needs to be made clear a distinction between two types of frames for all SAA-type guns. Do not label it as a Colt unless 100% positive it is a Colt. For identification purposes, it is preferred the gun is labeled as a "Single Action Army" as opposed to a "Colt 1873" or "Colt Single Action Army" as many companies such as Uberti, Ruger Vaquero, and Beretta have replicated SAAs to the point in which labeling them all as a Colt would be incorrect. Please note: this is not the intended purpose of the Driver Error compensation parameter, and I am using it as a "hack" to offset against the External Hardware out +15 ms. By using the Drive Error Compensation (which is intended for a whole other purpose) I managed to trick Live into offsetting my midi output, offsetting the clock against that, and got myself all perfectly in time.ĭriver Error Compensation : -15 millisecondsīy doing this I solved my two way issue. I needed a latency offset which only affected the CV conversion of the MIDI in one of the cases. Preferences ->Audio Card -> Driver Error Compensation (manual ) Preferences : MIDI-> Arturia ->clock out latency offset (ms) The parameters available are:ĭevice: External Instrument and Effect - Hardware Latency (ms) By following the clues I figured out a way to get my MIDI in time. I had to sit down with a big piece of paper and play with the parameters available on a grid, and test each by rending resampled outputs to the clip view and seeing if they were on the grid. I could have one direction or the other in time. I could have Ableton play drum patterns and send midi to the CV converter and all would be in time, but if I then had the BSP play CV, or Play drums then there was latency. All of that needs to sync with the audio streams of Live via automatic plugin delay calculations. So there are multiple directions of data each with different latency requirements BSP -> Live, Live-MIDI>BSP->analogues and lastly the clocked BSP->analogues. The BSPalso programming drum patterns TO Live Drum racks(!) and the BSP is receiving a master clock from Ableton, AND the BSP is also sending out sequences as CV directly out to analogues. ![]() I have a BeastepPro doing midi to CV conversion from Live. That means they might break in future if a software update alters the functionality. This may / may not be relevant to you, but I'm providing it in the slim chance it helps you or someone in future. Hi, I've run into similar problems although with a different setup. The part that is damning is that the gap between audio and MIDI is constant, it doesn't jump around, which presumably means it should be relatively easy to correct.Īny suggestions on how i could fix this? thank you. ![]() The Multiclock has helped dramatically to sync Ableton and drum machines (it does that task very well), but the timing of the synths is still not tight enough for snappy percussive synth sounds to sound in time with the rest. The monitoring button in the Ableton audio channel where the output is recorded is accordingly set to 'Off'. Synths and drum machines are monitored externally through a mixer. My setup: Ableton 10 on OSX, I use the external instrument plugin to send MIDI notes via USB to an E-rm Multiclock interface, which feeds a korg minilogue and an arturia microbrute and a couple of drum machines. Which is best for rock solid sync? Is the MTP's clock even up for the job, or should I cut my losses and invest in a sync box? And in terms of MMC (e.g.I use Ableton to send MIDI notes to a few external synths and the issue i run into often is that the timing of MIDI notes often does not match that of the recorded audio of the synth, generally the audio is a little *ahead* of the MIDI notes. I've flicked through the manual and 'audio click to MIDI' through Pedal A on the MTP seems like the most sensible option but the other sync options (SMPTE, ADAT, Word Clock etc.) are really confusing me. Moreover, the actual hardwired connection really is quite simple:Īudio out (audio interface) -> audio in (sync box) -> MIDI out (sync box)īut how would I replicate this with a 828 MK2 FW and a MTP AV USB? While the ERM (and the significantly cheaper Expert Sleepers Usamo) both use a VST plugin to generate the audio click, is there any reason you couldn't just use Ableton's stock metronome to generate the click? 'Sample accurate MIDI clock' is a phrase that gets banded about a lot from what I understand this is simply the process of converting an audio click into MIDI clock. I've long pined after an ERM Multiclock, described by many as the saviour of all hybrid setups, but given it's also £450 I've turned my attention back to the MOTU gear sitting in my rack. I'm therefore looking for a solution that will allow me to use both the MPC and the DAW in tandem. In terms of audio I multi-track 16 channels into Ableton via 2x 828s, but since I don't sync the DAW and the MPC, each recording has to be done in one take and any overdubs have to be lined up manually. I've got them linked up via network cable, running in Clockworks on the latest build of Catalina, and as a standalone 16x16 MIDI patchbay routing MIDI from my MPC1000 it's absolutely flawless. I recently bought a MTP AV USB and MTP II to allow for more flexible MIDI routing within my hardware setup. ![]() ![]() Fixed fire/ frost impacts not being correctly used to some enemies. Players whose items disappeared from their. Moved the unattainable coin: Coin: in University (sorry for the trouble) All weapons (other than those from the Pond console) can be taken apart: Hatchet: Unused Breach Synchronizers aren’t lost in New Game+. Items no longer disappear from the inventory. The update contains a flew of technical improvements. ![]() Developer Cradle Games has unlashed the Hellpoint update 1.04 patch notes, which comes packing a number of major bug fixes and is now available for the PS4 following its PC debut earlier in the week. Below are the patch notes for the Xbox One Hellpoint update 1.0.1.0 (via Hellpoint Discord ): Online multiplayer on Xbox One has been fixed. Nintendo Switch update is live: - Optimized both CPU and GPU drastically - Improved lighting to match the visuals on other consoles - Added dynamic. Hellpoint has been patched on Switch, bringing the game to version 1.0.2.0. 20 April 2023 17:00:03 UTC (28 days ago) Last Change Number. ** Sometimes, the cat's presence does seem to change the event's outcome, like when he ends up repeatedly jumping into Mossadegh's lap and knocking him over during the crucial negotiations with Truman, sabotaging them. ![]() The cat cat is always present at every major point of Mossadegh's life, but his presence functions as more of a framing device, as when it solves puzzles (that are usually about knocking things over or otherwise causes havoc), this causes whatever vignette is happening to end in one way or another, like when the vases it knocks outside the room Mossadegh is in encourage the protesters outside to push on the walls and fold up the scene, moving them on to the next one. The cat's role in them, and the way they are portrayed on the screens, are not. * BasedOnATrueStory: All of the events mentioned in the game are real. \n * AnachronicOrder: The game is ordered not in chronological order, but in order of progressively increasing puzzle diffbegins with Mossadegh's death of old age in 1967, then jumps to his fateful decision to nationalize the country's oil industry in 1951, then to his imprisonment in 1956, then to court-martial in 1953, and then continues jumping back and forth. Considering that the game technically starts from his death, it's more than a little appropriate. * DeliberatelyMonochrome: Mossadegh is done drawn entirely in shades of grey, with his sprite having a positively ghostly quality. There's dry humour in the fact that a cat could never understand anything it was witnessing, even as those events have shaped the life of millions. * ComicRelief: Cat's The cat's silly antics are interleaved interweaved with the serious moments of Mossadegh's life. To underscore the gravity of the moment, the graphics now mainly consist of real-life photos, instead of stylized artwork like the majority of the game. * CerebusSyndrome: The last section of the game is completely devoid of the cat's antics, or any interactivity in general, as it simply portrays Mossadegh floating up on the rising level of oil past the timeline of the coup, to underscore that by that point he was overtaken by the events instead of shaping them. ![]() One vignette even appears to imply the cat's interference ended up sabotaging the negotiations between Mossadegh and Truman in 1951 that could have prevented the coup. * CatsAreMean: The cat is shown to only care about causing mischief, regardless of whatever had been going on. In these cases, the cat jumping on something is enough to completely change the way the entire room is balanced on that chain needless to say, a cat being this weighty is entirely implausible. * CartoonPhysics: The game is drawn in the style of the traditional Iranian frescoes, and we are often shown the entire single-screen level either suspended on a chain or just floating in the void. * DeliberatelyMonochrome: Mossadegh is done entirely in shades of grey, with his sprite having a positively ghostly quality. * ComicRelief: Cat's silly antics are interleaved with the serious moments of Mossadegh's life. * CerebusSyndrome: The last section of the game is completely devoid of cat's antics, or any interactivity in general, as it simply portrays Mossadegh floating up on the rising level of oil past the timeline of the coup, to underscore that by that point he was overtaken by the events instead of shaping them. One vignette even appears to imply cat's interference ended up sabotaging the negotiations between Mossadegh and Truman in 1951 that could have prevented the coup. ![]() There are people who like bananas because they have no bones in them was printed in the Pittsburgh (PA) Post on August 2, 1926. I Like Bananas So Much Banana Banana Time Put On A Banana Banana Suit Banana. However, it kind of sucks when you peel a banana just to find out it's all is all red on the inside due to some potentially dangerous fungal disease and unfortunately that's not something very uncommon. A list of lyrics, artists and songs that contain the term bananas - from. ![]() 4mi Nov 1 Guitarist looking to jam death metal/hardcore (ksc) 134mi Nov 1. Also she (Rena Arnolded.) liked bananas because they have no bones in them was a vaudeville joke printed in the Pittsburgh (PA) Post on September 14, 1920. It's one of the few types of fruits in Japan that ordinary people can afford buying on regular basis. ![]() A detailed take on Batman The Merciless, every feature including the distinct blue armor and the Aries helmet with elongated bat wings and LED light-up eyes are accurately modeled!įeaturing a detailed painting process, the battle worn figure with ageing effects of Batman’s global war campaign are all meticulously recreated. Louis has still provided the music world with top performers like Sheryl Crow. Restaurant and drinks editor Andrew Knowlton hates bananas 'because theyre gross,' and asserts that no one 'over the age of 3 has any business eating a banana.' He continues, 'Beyond. With his trusted God Killer sword by his side and the power of Aries, this new character was the most formidable version of Batman ever seen!īeast Kingdom’s(Dynamic 8action Heroes) series under the ‘Entertainment Experience Brand’ launches the latest DAH figure standing at an intimidating 20.5 cm in height. Little side project to go on my gumroad when its ready, Puppet-style Avatar Base I want to make some alternate body types to choose from, but making most of it simple to add on or customize to your own liking. As the best-selling item at Walmart, bananas are likely to be the most common fruit in American households (via Business Insider).Luckily, theyre a nutritious and beneficial fruit that contains a good deal more than just vitamins and minerals (via Healthline). Beast Kingdom DAH-070 DC Dark Nights: Death Metal Dynamic 8ction Heroes THE MERCILESSĭC’s very own multiverse launched a series of otherworldly takes on our classic heroes! In 2017’s Batman Earth 12 the heroes of the DC universe launched a campaign to take on the mighty Greek God of War ‘Aries’! After his defeat, Batman took the mighty helmet of Aries for himself creating a new, powerful yet ruthless and corrupt anti-hero that decides to wage a ‘merciless’ war on the entire world!ĭubbed ‘Batman The Merciless’, no one stood in the front of his goal of world domination. ![]() You have to hold and host the contest according to applicable laws and regulations.The host should advertise the contest in such a way that doesn’t create a risk of misleading the public.You must conduct the contest in a public place.There will be a stipulated time to end the contest or when a certain number of contestants successfully strip others.Once the contest begins, contestants can’t remove the t-shirt or remove labels on the shirt.Contestants can’t touch each other or any other object.Contestants cannot change their minds during the contest.Contestants have to remain clothed entirely under the t-shirt throughout the contest.The T-shirt shouldn’t be more than 8 ounces.There are a few rules that the participants have to follow, which are: What Are The Rules Of a Wet T-Shirt Contest? These events usually take place at night, so participants should ensure they have adequate lighting when participating in one of these fun events. Some contests will require you to arrive wearing your clothes, but most will provide you with t-shirts to wear during the contest.Įither way, these contests usually occur outdoors and prepare participants for what could happen if they fail to remove their shirts successfully. You can participate in a wet t-shirt contest if you’re willing to get very wet. ![]() How Can I Participate in a Wet T-Shirt Contest? Ensure to let them know when the contest is over. ![]() Organize the contest and ensure everyone follows the rules and all goes well. Ensure to advertise in a way that doesn’t risk misleading the public. The sign-up page should have contest time, place and date, and other relevant details. Make a sign-up page where people can register to be a contestant and create a contract for each participant. Plan on how you will announce the contest and ensure people know about it so that they can sign up. It would be best if you thought of the rules and regulations for your contest. Planning a wet t-shirt contest is similar to planning any other type of contest. Announce the winner or give the prize or name the winner right away and ensure to give a prize that the winner will be excited to receive.Ensure the contest is run efficiently and not too long.Keep contestants updated with the contest’s progress and let them know what will happen to them next.Announce the contest or make a video announcement so that people know what they are signing up for.Ensure contestants know how the contest works and what you expect of them.Ensure that the rules are clear and easy to understand.Ensure to use a contest portal with a ‘report button and ensure people use the button appropriately and not scam.An online contest portal can help you manage your wet t-shirt contest.You can have a person wear a special ‘wear-button’ that you can press to log who is wearing the t-shirt. Ensure you have a way to verify who is wearing the T-shirt and who is not.Remember the following tips if you want to host a wet t-shirt contest. Whether you’re organizing a contest to raise money for an athletic team or trying to get everyone in the house to participate, it is a great way to get everyone involved in a fun and entertaining way. With social media growing and people spending more time online, wet t-shirt contests can reach a large audience and have a high participation rate. The future looks bright for wet t-shirt contests. Today, they are still popular, although they may have other purposes. The original reasons for holding wet t-shirt contests were raising money and reducing the high cost of replacing t-shirts. A wet t-shirt contest is when the host gives participants a T-shirt to wear, and the first person to strip the T-shirt entirely of the other participants is declared the winner. ![]() In the latter half of 20 th century and 21 st century Gothic, this black-and-white demarcation often begins to blur, portraying reality more as it is – complex, messy, with a multitude of perspective of goodness, and a lack of absolute truth, rather than the way people often wish it to be. The split between ‘good’ and ‘evil’ characters in some Gothic stories, especially the 19 th and 20 th century Gothic fiction, offers a psychological experience of imagining a world where what is clearly not good can be identified – often through vision, such as by regarding the deformity of the living human form in the undead zombie. The reality is often gray and complicated, and there are few things that people crave more than to try to simplify it – to figure out concrete answers to what is good, what is ethical, what is right, and what is wrong. In a way, the simplistic analogy of the monster, the deformed, the evil provides a black-and-white framework for the world, making it easy to identify who is friend and who is foe. The analogy of a monster is easily readable and relatable. The struggle against grotesque and powerful monsters is a simplistic representation of difficult struggles people encounter in life. Yet when the supernatural (e.g., spectre, werewolf, etc.) can use its power for violence, it is also terrifying, and mirrors experiences of fear and existential helplessness people feel when struggling with a foe that feels so much bigger and so much more powerful, whether that is a serious illness, past traumatic events, or sudden loss. Is that really just an antique comb? Or is it a key to a tomb of someone very important, filled with treasures and ancient mysteries? Is this window just another place in the house, or is it a spot where the filmy fabric between different worlds blends, allowing for the possibility of communing with spirits of those who have passed? The Gothic promises excitement in a world where anything can be more than it seems anything could be special or magical and the mysteries seem endless. The uncanny creates the potential of the imagination to imbue anything – ordinary experiences, places, and items – with a potential for magic and mystery. Existential psychology theories suggest that humans crave a sense of awe, a connection to something more powerful or greater than oneself – a sense of such a connection can be exciting and thrilling. One possibility is that the Gothic themes of the sublime provide a connection to the extraordinary, mysterious, and magical. Why do the sublime and the uncanny attract people’s gaze, even when mixed with horror or fear? We can’t speak for everyone, of course, but here we will share a few insights on this subject. However, the awe might also be free from terror, if one is glorifying some aspect of a Gothic personage without fearing them. The awe could be mixed with terror and horror, if one marvels, even envies, the powers of a supernatural creature, such as a vampire. Another common theme is exploration of the sublime – something extraordinary, on the edge between natural and supernatural almost, something that inspires awe. A house – a structure that is familiar and ordinary – may hold a terrible, violent haunting or be a home to a ghost, sad and haunted itself, but not necessarily threatening. However, common elements still exist that unite different forms of Gothic stories.įirst, a typical unifying theme in Gothic stories is the uncanny – the supernatural, mysterious (which also could be monstrous and frightening) nature of something that at first seems ordinary and commonplace. ![]() ![]() There is no one unifying Gothic narrative anymore, although themes and tropes overlap in different versions of this genre. Why does the Gothic genre continue to attract and fascinate us? Why do the worlds of the uncanny, the monstrous, the grotesque continue to draw people in – in film, literature, dance, and music? The Gothic genre has grown and expanded over the last century and a half and what are left with now is a multiplicity of Gothic outgrowths and permutations – queer Gothic, feminist and post-feminist Gothic, sci-fi Gothic, and so on. ![]() In explaining her dedication, Ron accidentally alerts them about the Freddy Spaghetti concert. A small government advocate, Ron is delighted at the prospect of deep municipal cuts, gloating and chanting at the cuts Chris and Ben propose, but when he learns the auditors plan to fire Leslie, Ron refuses and offers his job instead. Meanwhile, Ron (Nick Offerman) has been assigned to a task force to help fix the city's budget problem. Meanwhile, April (Aubrey Plaza) and Andy finally reveal their feelings to each other, but April still rejects him, believing Andy still has feelings for Ann. Later, Ann suggests to Leslie she should hold the concert at Lot 48, as it is not a park and therefore not shut down. Meanwhile, Ann is struggling with her redeveloping feelings for her ex-boyfriend Andy (Chris Pratt). When Leslie goes to city planner Mark (Paul Schneider) to vent about her situation and seek help, she is stunned to learn that he has taken a buyout and plans to join a construction company, partially in response to Ann (Rashida Jones) having broken up with him she angrily calls him "Mark Brendana-Quits". Leslie visits state auditors Chris (Rob Lowe) and Ben (Adam Scott) seeking a way to keep the concert, but Ben insists there is simply no money for it. When Leslie (Amy Poehler) explains at a town meeting that a family concert featuring children's entertainer Freddy Spaghetti (Brian McCann) must be cancelled due to the shutdown, the citizens are outraged. The Pawnee government has shut down due to a budget crisis. "Freddy Spaghetti" and the rest of the second season of Parks and Recreation was released on DVD in the United States on November 30, 2010, which included an extended 26-minute "producer's cut" of the episode. The episode received generally positive reviews, with many commentators calling it a strong ending to an excellent season. "Freddy Spaghetti" was also a turning point in the romantic subplot between Andy and April, who share their first kiss in the episode.Īccording to Nielsen Media Research, "Freddy Spaghetti" was seen by 4.55 million household viewers, a five percent increase in viewership compared to the previous episode, "The Master Plan". The final scene between Mark and Leslie, sitting on a bench together at a lot Leslie hopes to turn into a park, mirrored their scenes together in the first season finale "Rock Show". "Freddy Spaghetti" marked the final performance for Paul Schneider playing Mark Brendanawicz as a regular cast member. Jama Williamson reprised her recurring guest role as Tom's ex-wife Wendy, and comedian and writer Brian McCann portrayed Freddy Spaghetti. ![]() "Freddy Spaghetti" featured the second performances of Adam Scott and Rob Lowe as two state auditors sent to help Pawnee through its budget crisis, as well as the second appearance by Natalie Morales as Tom's girlfriend Lucy. Meanwhile, Andy asks April to be his girlfriend, while Ann tries to cope with her renewed feelings for Andy following her breakup with Mark. In the episode, as Ron helps state auditors make governmental cuts amid a government shutdown, Leslie tries to save a children's concert starring musician Freddy Spaghetti. ![]() It originally aired on NBC in the United States on May 20, 2010. PS4™ game disc owners who buy the PS5™ Digital Edition disc-free console will not be able to get the PS5™ version at no extra cost." Freddy Spaghetti" is the second season finale of the American comedy television series Parks and Recreation, and the 30th overall episode of the series. Owners of a PS4™ disc copy must insert it into the PS5™ every time they want to download or play the PS5™ digital version. If you already own the PS4™ version of this game, you can get the PS5™ digital version at no extra cost and you do not need to purchase this product. Overcome the environment, master your spaghetti and run to the coffee machine!įreddy Spaghetti uses rope physics to simulate a squishy, stretchy, ropey character. Oh, and conscious.įreddy 2.0 has got a job! The story starts as you plunge headfirst into the workplace. This product entitles you to download both the digital PS4™ version and the digital PS5™ version of this game.įreddy 2.0 is here! Freddy is spaghetti. ![]() Use it sparingly and only for serious inquiries. Your best bet at reaching him is through Youtube, Twitter, Tumblr, or at don't abuse the email address by sending general fan mail or casual video requests there. All posts attempting to contact him through here will be removed to reduce spam. Mark isn't very active on the subreddit, and you can't contact him through Reddit. We're incredibly serious about this, as it's a matter of safety for everyone involved. Posting such information will lead to an immediate permanent ban, escalation to Reddit Admins, and, in severe cases, escalation to appropriate law enforcement. It is strictly forbidden to share any of Mark's private personal information, such as his address, even as a joke. Mark would like to keep his professional and personal life separate, and that will be respected here. Not everyone has seen all of Mark's videos recently, so always provide context!Īny discussion of Mark's personal life outside of what he has discussed publicly will be removed. EVEN IF MARK'S PICTURE IS IN IT, IT CAN BE CONSIDERED OFF TOPIC AND REMOVED!Į memes with no other topic associated with it. ![]() Memes that are not directly about Mark or Mark's content. A good post creates discussion on relevant topics. Low effort posts will be removed at the mod team's discretion. Racism, Homophobia, sexism, or other forms of discrimination, even as a joke, will result in a ban. You can still share Markiplier related fan media, such as images and videos, but don't just post your profile because you think Mark may like it.ĭo not post threatening or harassing posts. Do not advertise your YouTube channel, Twitter, Tumblr, GoFundMe, etc. Please don't post new topics for game suggestions. If you are the artist please make that clear or your post will be removed. Please provide a source to any fanart you share so the artist can receive credit. If you're looking for somewhere to spam memes, try r/pewdiepiesubmissions. There is a weekly off-topic post made every Monday. Posts about Mark's videos, streams, and social media are encouraged, as well as any fan art or relevant discussion topics you may have. Posts must relate to Markiplier in an obvious, significant way. You're more than welcome to message the mods if you think your post or comment was unfairly flagged for breaking the rules. Keep in mind that mods have the final say on whether or not a rule has been broken. We strongly encourage proper Reddiquette. In addition to following the rules of this Sub, you are expected to know and adhere to Reddit's content policy. Don't be afraid to drop in and say hello! Rules Following the rules Hello, everybody, and welcome to r/Markiplier! Here you'll find community-created videos, discussions, art, and other bits of interesting content relating to Mark Fischbach, AKA Markiplier. UNDER CONSTRUCTION: Please pardon our virtual dust! A new theme will be up soon! If something isn't working for you, try viewing it on the Reddit Redesign. Head's up! 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